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Puzzle quest capture orc
Puzzle quest capture orc






puzzle quest capture orc

Much of their non-essential equipment and wealth might have been lost overboard and they must barter to rearm themselves. In any case, they should be very low on funds since paying for their treatment and hungry for adventure to increase their finances.Īlternatively, they might have arrived in the Colony of the Horn after a storm at sea forced their ship away from their intended destination and foundered it, depositing them in the area. If they are continuing characters rather than starting ones, the DM may wish to play out what the loss is like for them. Since leaving the area of the Red Curse results in the loss of Legacies and the problems that causes (see the SAVAGE COAST campaign setting), the PCs may begin on the Colony of the Horn as patients in the clinic at Bom Jardim. Strangers should ideally be from the other areas of the Savage Coast this means they will have had Legacies and cinnabryl.

puzzle quest capture orc

Finally, outsiders will have loyalties and affiliations outside the Orc's Head region, which may colour their decisions during the adventures. Situations that call for diplomacy will demand good role-playing since the PCs are presumably ignorant of local customs and they may have more interest in learning the history of the treasure they seek. They will have more to discover about the various areas and the people who live there. In many ways, these adventures will be more exciting and potentially difficult for characters who are not natives of the Orc's Head Peninsula. Do they destroy the devices, sacrificing so much potential power in the process? Do they attempt to claim power for themselves? Or, do they aid those who seek to reclaim their homeland? The Strangers' Game The final adventure, in which the characters have the chance to obtain the controlling devices, presents the characters with a moral dilemma. They are given the chance to accept a "native" guide to help them in their travels, but may ultimately be betrayed by this guide, who in actuality is the ancient vermilion dragon known as Pyre. The characters have to use diplomacy and subtlety in many areas, guile and fighting ability in others. This destructive artifact could tip the balance of power currently in force on the peninsula, and could conceivably become a threat to the rest of the Savage Coast as well.Įach adventure takes the characters to a section of the peninsula and introduces them to the native populations and cultures of the area (details may be found in the accompanying sourcebook). Savage Steel consists of four linked adventures, all of which concern the hunt for a fantastic "treasure." Unknown to the characters the objects of the quest they undertake are the controlling mechanisms for the Star Device detailed in "Nimmur and the Manscorpions" in the Orc's Head Peninsula Sourcebook.

puzzle quest capture orc

Introduction Savage Steel: Prelude to Adventure

puzzle quest capture orc

Atlas Rules Resources Adventures Stories FAQ Search Links








Puzzle quest capture orc